| Eric Budovitch
38 Abell St #312 • Toronto, Ontario M6J 0A2
firstname.lastname@example.org • 416-666-42992
Creative, innovative graduate with advanced diploma in video game design, focused on earning an introductory position to a digital development studio. Strong passion for creating immersive, high-quality, interactive graphics, page layouts, and site grids.
Training: Knowledgeable in crucial components of video game production, including game design theory, narrative storytelling, character development, production values, and game psychology. Background as draughtsman and advertising copywriter.
Digital / Traditional Media: Well-grounded in theories of colour harmony, conceptual issues and techniques that apply both to traditional and current visual communication. Ability to solve complex visual problems developing creative concepts into visually appealing user interfaces.
Motion Graphics: Keen ability to assess production needs, developing appropriate media solutions using text, images, audio, video, and web building resources. Solid understanding of technical and artistic requirements in video game development.
Technical Proficiencies / Games: Solid knowledge of Mac OSX. Excellent skill set using Unity 3D, Photoshop, Illustrator, Dreamweaver, and Perforce (P4). Developed games / apps for iPad and iPhone. Over 10 years in creative manipulation of traditional media, including painting and sculpture.
George Brown College, Toronto, Ontario
Student, Video Game Design, 2011 - 2012
Acquired strong skill set and proficiency in creating 3D video games and apps. Introduced to and gained skill in using various software tools critical to rendering 3D worlds, level design, character, and background. Studied methods to design geometry within limitations set by game technology without sacrificing integrity of conceptual design. Learned to create textures for game graphics environments. Developed concept into emerging product accompanied with business plan, for marketing and distribution. Games and projects include:
Lattice: Unity-powered, 3D, top-down, turn-based board game in which players attempt to dominate ground surface by barricading and pruning back opponent’s invasive vines. In pre-production stage with Quantum Grey.
White Box: App for iOS that allows small retailers to participate in mobile space by involving company logos in game play. Currently being developed as a fully realized business.
1000words: iPhone app. Multi-level, touch-based, time-sensitive puzzle game extending frame company's advertising campaign into mobile space.
Driving force behind development and organization school’s first online game board, gathering 100 designers, artists, and programmers intended to form cohesive creative team core; completely restructured GBC in-house production system.
Authored Game Design Documents used as sales tool for presentation to potential game players and investors.
|Second School Atelier / Avenue Road Art School, Toronto, Ontario
Instructor, 2002 - 2011
For Second School, designed and delivered art curriculum featuring “Cape Cod School” of drawing and painting. Taught traditional art education to adult students at Avenue Road. Explained art theory and guided participants through hands-on experiential use of media. Customized presentation of material to ensure maximum impact and boost student learning.
Responsible for designing marketing and advertising for school programs.
|McPhee & Partners Advertising, Toronto, Ontario
Designed and wrote copy for banner ads to promote varied goods and services. Worked closely with marketing and sales department to focus approach and style of product representation. Varied gauge and tone of messages to create entertaining, colourful interpretation of specific genre within restrictive framework.
Conceived and developed promotional ideas for Canadian Safety Council.
Developed site design and content for FILA’s woman’s tennis television campaign.
Wrote “Weekend Getaway” for Budget Rental Car print promotions
Portfolio available for review at www.adsbybud.com
Gallery Represented / Freelance Artist, Toronto, Ontario
Figurative Artist, 2003 – Present
Work in cross-platform media with focus on traditional methodologies. Represented by The Loch Gallery in Toronto, Ontario; Calgary / Edmonton, Alberta; and by Gallery 78 in Fredericton, New Brunswick.
Current exhibited portfolio includes “Scenes of the City” (2012) and “Recent Drawings (2010), Gallery 78; and “Investigating the Figure” (2010), The Loch Gallery.
Additional work available for viewing at www.budovitch.com
|Education / Training
Advanced Diploma in Video Game Design (2012)
George Brown College, Toronto, Ontario
Master of Fine Arts (2002)
New York Academy of Art, New York, NY
Bachelor of Arts in Art History (1999)
McGill University, Montreal, Quebec